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Settle & District Pool League Competition Draw Sheet
Doubles | Semi Finals
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Knockouts will be played on one evening, on multiple tables, held at The Knights Tale. The format will be Round Robin Groups, followed by a straight Knockout, Entry fee will include a supper and prize money (amounts to be confirmed) will be awarded for the winners, runners-up and beaten semi-finalists.

Competition scores can be submitted using the App. Search "RackEmApp" in the App Store or Google Play to download the app. If you have an account, login and use the menu for "My Matches". if you don't have an account, press the Access Scoreboard button and enter the match code from the sheet below. Match Codes are CASE SENSITIVE. Click here for more information about the scoreboard
Keep the score up to date as you play. Only one player needs to maintain the score, but please ensure scores are agreed.
No Home RaceTo 3 Away Match Code
1
Andrew Holgate
Hellifield Club
Winston Sutcliffe
Hellifield Club
Harry Parsons
Knights A
Oliver Kilburn
Knights A
2
Liam Knights
Knights A
Dan Cardus
Knights A
Geoff Booth
Talbot Arms
Paul Maudsley
Talbot Arms

The games shall be played utilising our normal league rules, with the addition of a match timer and shot clock.

Shot Clock

Games will be played utilising a 30 second shot clock, a warning shall be given with 10 seconds remaining, the player must have struck the cue ball prior to the clock running out, failure to do so, will result in a standard foul, the clock shot will restart as soon as all balls have come to rest.

Round Robin

Games will be played best of 1 frame, with a 10 minute match clock. if either player has failed to win the frame before the time expires, the game will be classed as a draw. Players will receive 2 points for a win and 1 point for a draw, if one or more players are tied on points, the winner of the group shall be determined by a 6 Red-Shootout.

The winner of each group shall progress to the knockout stages.

Knockout Stage

The quarter & semi-finals will be played to a 20 minute match clock, best of 3 frames, if a player does not reach 2 frames before the time expires, then the score stands as the result, in the event of a tie a 6 Red-Shootout will determine the winner.

The final shall  be played as above, but utilising a 30 minute match timer and best of 5 frames.

Match Clock

Shall commence as soon as the cue ball is struck on the Break Shot, The clock shall be paused inbetween rames whilst the balls ar racked, all moving balls are still in play until stationary after the match clock has finished.

6 Red-Shootout

6 reds shall be racked in the triangle, the order of play shall be decided by coin toss, the player to pot the 6 reds in the fastest time will be the winner. Time will commence as soon as the cue ball is struck and stop as soon as the last red is potted, regardless of whether the cue ball is still moving.